THE GAME
Star Fleet Command 2: Empires at War is Taldren's
computer game based upon ADB's classic wargame,
Star Fleet Battles. Within this vast and famous universe, mighty stellar empires
clash in a bid for galactic dominance.
THE CAMPAIGN
The Four Powers War campaign, set within a persistent online server, covers the period
of 2257 through 2262. The western half of known space is aflame. Through a series of
diplomatically naive maneuvers, the Klingons and Hydrans have managed to turn the fifth
Hydro/Lyran border skirmish into a major intergalactic war. Can the Klingons and Lyrans
finally rid themselves of their traditional enemies? Can the Hydrans and Mirak use
their newly-found technological edge to smash their larger adversaries? Will the
Now you get to decide! Log onto the Dynaverse, choose your race, and bring destruction
to your enemies.
[
Major Powers |
Minor Powers |
Interlopers |
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Hate is the Answer; Now Go Find the Question
While the Lyran/Mirak racial hatred is the most famous form of bigotry studied by
Star Fleet officers, this is most likely because the Mirak happen to
share a border with the Federation. Thus we get to hear more about it. In truth,
nothing approaches the racial hatred for one another felt by both the Lyrans and the
Hydrans. When hatreds this strong fight, the results are often something bigger than
either side intended. Read here for the background on all four major participants in
the war.
Walk Softly, and Carry a Big Bluff
While not direct participants in frontline combat, the United Federation of Planets,
the Lyran Democratic Republic, they WYN Star Cluster, and the Romulan Star Empire
nevertheless played very important roles in the progress of the war. Read here for the
background on these governments.
Here Be Dragons
Concentrate upon the foe you see and the one you do not may kill you. As war raged
across the western half of the galaxy, strange reports new life forms began to appear.
Why are they here? What do they want? Can they be stopped? So far, none who have
encountered these mysterious aliens have lived long enough to find out.
This is the Way the World Ends
While there is no reason your prosecution of the war should follow the
historical progress, looking at the historic outcome may help prospective admirals choose
their strategies. Herein you will find all the information you need to take part in the
war.
Last updated 10/05/2002